Tullamarine Freeway December 14, 2016

Using Unreal Engine, 3Ds Max, and Speedtree, was it possible to recreate the Tullamarine road in Melbourne, this was for a court case for a billboard not visible in these locations. This simulation was presented within a HTC Vive, being able to drive up and down in a virtual car, you could see the  proposed billboard.
Spline modelling within Unreal was used to make the road and barriers you see, and made according to surveys taken of the area. (heights, locations of trees + buildings)